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Pre-Game
Entries
"Open" RinkWriter®

(Image 1)
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(Image 2)
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1. On RinkWriter®'s
Main
Menu, you will find a Select Teams button
(Image 3).
(Image 3)
(Image 4)
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First, always
select
the Gender, Age,
and Level
before selecting the participating teams. The
options you select will remain as the default until they
are changed.
-
Next, choose the Visiting Team
and the Home
Team.
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You may add teams to the
list of available teams.
-
When beginning a new game you
will be asked if you would like to Clear
the Previous Game.
The Main
Menu will always be you home page. Always Return
to the Main Menu (Image 5) after completing a task.
(Image 5)
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2. On RinkWriter®'s
Main
Menu, you will find the Enter/Edit Rosters button
(Image 6).
(Image 6)
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The
Enter/Edit Rosters button, will
open the
"Rosters" window.
-
Enlarge and view an image of the "Rosters"
window by clicking on the
thumbnail below (Image 7). Click on the
"Back Arrow" to return to this window.
(Image 7)
-
Within the "Rosters"
window you will find
existing rosters and you may also enter
new rosters.
-
The team
rosters are automatically retrieved for the two participating teams.
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If a team's
roster has not been entered and saved, you must enter (type) it
sometime before your game. You league or association may make it possible for you to download
rosters from a web site.
-
Rosters may be
entered and saved...hours, days, or months before the game.
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Instructions
for entering rosters are provided within the "Rosters"
window.
-
Thousands of
team rosters may be saved.
-
You may edit rosters
within this window You will
be able to change/correct spellings, numbers, or player
positions.
-
The roster files are located within the app.path RW02
folder. Rosters may be transferred from one computer to another.
This folder can be found inside of the RinkWriter®
folder.
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You may copy
files from one computer and paste them into another computer by using a CD, a flash drive,
an e-mail attachment... or
even by downloading
them from the Internet.
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3. On RinkWriter®'s
Main
Menu, you will find several "Printout"
buttons
(Image 8).
(Image 8)
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This printout
contains the rosters as they are currently entered in
your computer.
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Use this paper
printout for contacting team representatives to obtain the Starting Lineups, Alternates, and the
Scratches.
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The Pregame Roster
can also be used when obtaining the correct pronunciations of each
player's name. Make phonetic notes on the printout.
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4. On RinkWriter®'s
Main
Menu, you will find a Enter Starting Lineups
button
(Image 9).
(Image 9)
-
The Enter Starting Lineups
button will open the "Starting
Lineups" window.
-
Enlarge and view an image of the "Starting
Lineups"
window by clicking on Image 10. Click on the
"Back Arrow" to return to this window.
(Image 10)
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Enter your starters and
alternates (as designated by the coach on the Pre-Game Rosters).
-
One player must be designated
as a goaltender.
-
FIRST, select the
starting goaltender, then the starting defensemen, and then the starting
forwards for each team. The "Starters"
must be selected in the order as shown in
the window.
-
Select all of
the other players who are actually participating in the game as
"Alternates".
They are automatically arranged in numerical order.
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Only the players selected as starters or alternates will make up
the official game roster. If a player is not participating
in the game, do not select the player as a starter or an alternate.
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Use the "Pre-game
Rosters" printout to gather this information
from each
team.
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Additional instructions are provided within the
Starting
Lineups window.
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All entries are automatically
saved
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5. On RinkWriter®'s
Main
Menu, you will find a Coaches
button
(Image 11).
(Image 11)
(Image 12)
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Choose the
head coach and the assistant coaches for each team.
-
You may add
names to the list.
-
The names of
the head coaches will appear on the game scoresheet.
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The
names of all coaches will appear on the Game
Lineups.
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6. On RinkWriter®'s
Main
Menu, you will find an Officials
button
(Image 13).
(Image 13)
(Image 14)
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A list of the previously entered and saved officials will
appear.
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Select the
Referees and Linesmen or Assistant Referees.
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You may add
names to the list.
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Officials may be designated
according their registration numbers.
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7. On RinkWriter®'s
Main
Menu, you will find a Game
Setup button
(Image 15).
(Image 15)
(Image 16)
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The game date
is automatically entered when you visit the "Game
Setup" window.
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Enter the name
of the arena.
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Enter your
first and last name as the official
scorekeeper.
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Select or
enter the lengths of the periods. You may click on 15
Min, 17 Min, 20 Min, or
Other. Select "Other" to manually
enter any other period lengths.
-
This is where you will enter the
length of a scheduled overtime period.
Enter the scheduled length of an overtime period only after it has been determined that there will be
an overtime.
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The the number of minutes in
each period is used by several software calculators.
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You may also enter the Attendance
or Game Number.
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8. On RinkWriter®'s
Main
Menu, you will find a Conference/League
button
(Image 17).
(Image 17)
(Image 18)
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9. On RinkWriter®'s
Main
Menu, you will find an Opponents/Records
button
(Image 19).
(Image 19)
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The Opponents/Records
button will open the "Opponents/Records" window.
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Enlarge and view an image of the "Opponents/Records"
window by clicking on Image 20. Click on the
"Back Arrow" to return to this window.
(Image 20)
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Enter the name
of the next opponent for each team if available.
-
Enter the date
of the next game for each team if available.
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Enter the site
(H or A) for the next game for each team if available.
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Enter the overall and conference "win/loss" records for each
team if available.
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All of the information will appear on the optional
Pre-game Report and on
the official game scoresheet.
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At the end of the end
of the game, update the win/loss records for both teams.
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On RinkWriter®'s
Main
Menu, you will find several "Printout"
buttons
(Image 21).
(Image 21)
10. You may print a game Worksheet
prior
to each game.
-
Use this
printout for tabulating the number of "Shots
on Goal", "Quality
Chances", and "Face-Offs
Won" for each team.
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Enter or update this information at the end of each period.
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11. You may print
the game's Starting
Lineups prior
to each game.
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After completing the Pregame
Setup, the Starting Lineups
printout provides the
game setting.
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You may provide this printout to
the media? ...or you may chose to upload it to the Internet as
soon as the the Pregame Entries have been entered.
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This report contains the names
of the coaches, officials, and scorekeeper. It includes
the names of the Starters and Alternates for both teams. It
also displays
the game time, rink information, and each teams' next opponent
and current records.
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If you are uploading your game
Scoresheets to a web site, you
may also like to upload the game's Starting
Lineups prior to the game.
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12. On RinkWriter®'s
Main
Menu, you will find the Set Game Start Time
and Set
Game End Time buttons
(Image 22).
(Image 22)
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Click on the Set Game Start Time
button when the puck is dropped at the
beginning of the game to automatically enter the time when the game
begins.
-
You may type
in the correct time if you forget.
-
Click
on the Set
Game End Time at the end of the game to automatically
enter when the game ends. You may type
in the correct time if you forget.
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Public Address
Announcer Tools
13. On RinkWriter®'s
Main
Menu, you will find the Show
Starting Lineups button
(Image 23).
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The Show
Starting Lineups button will open the Starting
Lineups window.
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Enlarge and view an image of the Starting
Lineups window by clicking on Image
25. Click on the
"Back Arrow" to return to this window.
(Image 24)
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This window is
designed specifically for introducing the starting lineups.
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It will also show
the names of the coaches, the officials, and the records for
each team...if you have entered them as part of your pregame
setup.
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The names are on a yellow-on-black background making it easy to read, even if the arena
lights have been turned off.
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14. On RinkWriter®'s
Main
Menu, you will find the Show
Announcements buttons
(Image 23).
(Image 23)
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The Show
Announcements button will open a window
for typing in some announcements.
-
Enlarge and view an image of the text
window by clicking on Image 24. Click on the
"Back Arrow" to return to this window.
(Image 25)
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You may enter a
pregame script, notes,
upcoming events or special events during your game.
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The script is saved
until you delete or modify it.
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The yellow-on-black background
makes it easy to read... even if the
arena lights have been turned off.
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During Each Period
During each period, the ONLY
entries that you will make are Goals
and Penalties.
(Image 26)
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15. On RinkWriter®'s
Main
Menu, you will find the Goal
button
(Image 26 & 27).
(Image
27)
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The Goal
button will open the "Time
Calculator" window in front of the
"Goal
Scored" window.
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Enlarge and view an image of the
Time Calculator window by clicking on Image
28. Click on the
"Back Arrow" to return to this window.
(Image 28)
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Click on the yellow "Calculate Time"
button to display the "Expired
Time". The software requires that your times
are accurate and in chronological order.
-
The
Time Calculator will disappear from in front of and the "Goal
Scored" window.
-
Enlarge and view an image of the "Goal
Scored" window by clicking on Image 29. Click on the
"Back Arrow" to return to this window.
(Image 29)
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After you have entered the
expired time, select the Team
that scored the goal.
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SECOND, it is
automatically defaulted to be an Even
Strength Goal. If
it is a Power
Play Goal, a
Shorthanded Goal or
an Empty
Net Goal, select
the appropriate option.
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THIRD, obtain the
correct scoring information from the referee or
the appropriate game official.
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FOURTH, in the
1st column, click on the
player who scored the goal.
-
FIFTH, click on the
players being credited with assists in the 2nd and
3rd columns.
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Click on the
Enter button.
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A "Scoring"
window will appear showing the scoring summary.
The P.A. announcer should use this window for announcing the goal.
This also provides a means of verifying the accuracy of your entry.
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Enlarge and view an image of the "Scoring" window by clicking on Image
30. Click on the
"Back Arrow" to return to this window.
(Image 30)
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To correct an error, click on the
"Edit" button to
return to the "Goal
Scored" window where you can make an
immediate correction. Later, corrections can be made in the
"Game Log".
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Click on the Enter button.
-
The scoring information will
be transferred the Game
Log (Image 31).
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Enlarge and view an image of the "Game
Log" window by clicking on Image 31. Click on the
"Back Arrow" to return to this window.
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(Image 31)
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If necessary, scoring
changes can be typed into the
Game Log.
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During each period, the ONLY
entries that you will make are Goals
and Penalties.
16. On RinkWriter®'s
Main
Menu, you will find the Penalty
button
(Image 32).
(Image 32)
-
The Penalty
button will open the "Time
Calculator" window in front of the
"Penalties" window.
-
Enlarge and view an image of the
Time Calculator window by clicking on Image
33. Click on the
"Back Arrow" to return to this window.
(Image 33)
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Always enter
the time FIRST... using
the
Time Calculator.
-
Enter
the time as seen on the scoreboard clock.
-
Click on the yellow "Calculate Time"
button to display the "Expired
Time". The software requires that your times
are accurate and in chronological order.
-
The
Time Calculator will disappear from in front of and the "Penalties" window.
(Image 34)
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SECOND,
select the Type of Penalty
being called by the game
official. The list of available penalties is listed for
you. Click on the appropriate penalty. In this
example, the penalty is for Interference.
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THIRD,
click on the Name of the Team
that is being assessed the penalty. In this
example, the team committing the penalty is "Moose
River".
-
The default is set for
2
minute minor penalties. You may choose one of the other available options.
-
Add 10
Minute Misconducts and/or other penalties such as a Game Misconduct or
Game
Disqualification by clicking on one or more of the available options.
-
FOURTH,
select the Penalized Player.
In this example, he penalized player is #8.
-
Click on
Enter to display the Penalty(s)
Assessed window.
(Image 35)
Enlarge and view an image of the "Penalty(s)
Assessed" window by clicking on Image 35. Click on the
"Back Arrow" to return to this window.
-
The P.A.
announcer should announce penalties from this window. It
helps to verify the accuracy of the entry. If
you need to make a correction, click on the "Edit"
button to go back to the "Penalty" window to make the correction.
-
If correct, click on the
Enter button.
-
This
will enter the penalty into the "Game
Log" shown
in Image 36.
(Image 36)
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17. On RinkWriter®'s
Main
Menu, you will find the Coincidental
Penalties
button
(Image 37).
(Image 37)
-
The Coincidental
Penalties button will open the "Time
Calculator" window in front of the
"Penalties" window.
It will also display some "Instructions"
for entering coincidental penalties.
-
Enlarge and view an image of the
Time Calculator window by clicking on Image
38. Click on the
"Back Arrow" to return to this window.
(Image 38)
-
Always enter
the time FIRST... using
the
Time Calculator.
-
Enter
the time as seen on the scoreboard clock.
-
Click on the yellow "Calculate Time"
button to display the "Expired
Time". The software requires that your times
are accurate and in chronological order.
-
The
Time Calculator will disappear from in front of and the "Penalties" window.
-
The "Penalties"
window will now be open with instructions for entering coincidental penalties
(Image 39). Enlarge and view an image of the
Penalty window
with instructions by clicking on Image 39. Click on the
"Back Arrow" to return to this window.
-
(Image 39)
-
You will be instructed
to enter the penalty on the the visiting team
first.
-
Enter the
penalty on the visiting team first. (Unless both penalties are
on players from the same team)
-
Click on
Enter
button to enter the first player's penalty.
-
Instructions
will tell you to enter the second penalty.
Simply click OK to make this happen.
-
Enter the second player's penalty.
-
Click on
the Enter button again to finish entering
both penalties. Enlarge and view an image of the
Penalty(s) Assessed window by clicking on Image
40. Click on the
"Back Arrow" to return to this window.
(Image 40)
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The P.A.
announcer should announce both penalties from this window
to verify the accuracy of the entries.
-
Click on
the new Enter button to enter both penalties into
the "Game Log".
-
If both
penalties are on a player from the same team, you would have selected
the Multiple Penalties
button. Use
this method for entering a double minor. A double minor is
entered as two separate minor penalties.
-
All entries are automatically
saved in
the updated "Game
Log". Enlarge and view an image of the
updated "Game
Log" window by clicking on Image
41. Click on the
"Back Arrow" to return to this window.
(Image 41)
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18. On RinkWriter®'s
Main
Menu, you will find the 3 or
More Penalties
button
(Image 42).
(Image 42)
-
The 3
or More Penalties
button
will open the "Time
Calculator" in front of the
"Multiple
Penalties" window.
-
Enlarge and view an image of the
Time Calculator window by clicking on Image
43. Click on the
"Back Arrow" to return to this window.
-
(Image 43)
-
A window for
calculating the "Expired
Time" will appear on
top the "Multiple
Penalties" window.
-
Enter
the time as seen on the scoreboard clock.
-
The calculator
will automatically display the "Expired
Time"
-
Always
complete this step first.
-
Click on the yellow "Calculate Time"
button to show the "Expired
Time". The software requires that your times
are accurate and in chronological order.
-
The
Time Calculator will disappear from in front of and the "Multiple
Penalties" window.
-
The "Multiple
Penalties" window will now
open. Enlarge and view an image of the "Multiple
Penalties" window
by clicking on Image 44. Click on the
"Back Arrow" to return to this window.
(Image 44)
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When multiple penalties occur,
it is recommend that you always take notes on
paper as the referee gives you the information. Some
scorekeepers feel more comfortable when taking notes on paper
for all entries.
-
Each line in
this window represent a single penalty on single
player. You may add 10 Minute Misconducts, Game
Misconducts and Game Disqualifications to each line.
-
Double minors should be entered as two separate
minor penalties.
-
For each line, select the team...and then from the
drop-down list boxes, select the player, and
the assessed penalty.
-
You must
check the
"Select" box
located to the immediate left of each penalty you wish to enter.
-
The P.A. announcer should announce the penalties from this window.
If forgotten, they may be announced from the
Game Log.
-
Click on
the Enter Penalties
button to enter all of the
penalties to the Game Log.
-
Enlarge and view an image of the
updated "Game
Log" window by clicking on Image
45. Click on the
"Back Arrow" to return to this window.
-
(Image 45)
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19. On RinkWriter®'s
Main
Menu, you will find the Penalty
Shot
button
(Image 46).
(Image 46)
-
The Penalty
Shot button will open the "Time
Calculator" window in front of the
"Penalty Shot" window.
-
Enlarge and view an image of the
Time Calculator window by clicking on Image
47. Click on the
"Back Arrow" to return to this window.
(Image 47)
-
A window for
calculating the "Expired
Time" will appear on
top the "Penalty
Shot" window.
-
Enter
the time as seen on the scoreboard clock.
-
The calculator
will automatically display the "Expired
Time"
-
Always
complete this step first.
-
Click on the yellow "Calculate Time"
button to show the "Expired
Time". The software requires that your times
are accurate and in chronological order.
-
The
Time Calculator will disappear from in front of and the "Penalty
Shot" window.
-
Enlarge and view an image of the
"Penalty Shot"
window by clicking on Image 48. Click on the
"Back Arrow" to return to this window.
(Image 48)
-
After entering the time, select
the team
being awarded the penalty shot.
-
Choose "Yes"
or "No" to
indicate if the penalty shot was successful.
-
If "No",
an entry will be
automatically entered into the game log showing an unsuccessful penalty
shot attempt. The time and the attempting team will be
shown on the Game Log.
-
If "Yes", you will
be asked to indicate which player scored the goal.
-
Select the
player scoring the goal and enter the penalty shot goal
into the game log.
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After Each Period
20. On RinkWriter®'s
Main
Menu, you will find the SOG/Saves
button
(Image 49).
(Image 49)
(Image 50)
-
Use the information you tallied on
the Game
Worksheet ...or the
number of shots and saves are being tallied by someone else.
-
The playing time is
automatically entered for each goaltender when you enter the
number of shots they faced during each period.
-
The number of goals scored during
each period is displayed immediately above each period.
-
If a team changes goaltenders
during a period, or if a goaltender has been
removed for a period of time, turn off the automatic time
calculator and manually enter the playing time for each
goaltender.
-
Verify who
the goaltenders are at the beginning each period to notice if
there are any goaltender changes.
-
A calculator will verify the accuracy of your
information and will notify you if your shots and saves do not
correspond to the number of goals scored.
-
Shots on an empty net are automatically entered into a special
cell in the "Shots
on Goal" window. These entries
are made when "Empty
Net Goals" are noted in the Game Log. Empty Net
Shots are counted as a team shots
but are not included in a goaltender's totals.
-
Select the winning
and losing goaltenders at
the end of the game. Select the appropriate buttons in the
right hand column.
-
All
overtimes are considered as an extension of the 3rd Period.
If there is an overtime game, the time calculator should
automatically enter the number of minutes played by each goaltender.
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21. On RinkWriter®'s
Main
Menu, you will find the Quality
Chances/Faceoffs button
(Image 49).
(Image 51)
-
The Quality
Chances/Faceoffs button will open the "Quality
Chances and Face-offs" window.
-
Enlarge and view an image of the "Quality
Chances and Face-offs"window by clicking on Image
52. Click on the
"Back Arrow" to return to this window.
(Image 52)
-
Use
the information tallied on the Game
Worksheet or the
number of quality chances and face-offs being tallied by someone else.
-
Enter the number of Quality
Chances for each team.
-
A quality
scoring chance may or may not be a shot on goal and a shot on
goal may or may not be a quality chance. Quality scoring
chances may be relative to the level of play.
-
Quality
Scoring Chances are not be clearly defined. A team may
have a 2-on-0 breakaway without getting a shot on goal. It
could be considered a quality scoring chance, however, not a shot on
goal or a save. An unblocked shot that hits the goal post and
deflects away is not a shot on goal, but may be a quality
scoring chance.
-
Quality
Scoring Chances may not be as well defined as shots on goal
or saves, but they may be a better indication of which team had more
opportunities to score a goal.
-
-
When you enter Quality Chances all defaults
are automatically set to the next period.
-
-
Enter the number of Face-offs
Won by each team. The team
gaining first team possession of the puck after a face off is
usually considered to be the team winning the face-off..
Separate considerations may be made for a
specific center winning the draw? Use
the information tallied on the Game
Worksheet.
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Printing the Game
Scoresheet
22. On RinkWriter®'s
Main
Menu, you will find the Print
Scoresheet button
(Image 53).
(Image 53)
-
The Print
Scoresheet button will open a "Printing
Checklist" window.
-
Enlarge and view an image of the "Printing
Checklist" window by clicking on Image 54. Click on the
"Back Arrow" to return to this window.
(Image 54)
- You will be given the option to print a First
Period Summary, Second Period Summary,
Game Final or Other.
- The defaulted
is set to be
the Game Final.
- For high school and collegiate games (only), you
will be given the option of choosing Junior
Varsity or Varsity. It is defaulted
is set to be a varsity game.
- If you are uploading your game scoresheets
to the Internet, you may print a PDF file at the end of each
period and upload your scoresheets to a web site at the end of each period.
-
You may print a scoresheet at any time during a period as "Other"
and upload it to a web site at any time during the game.
- After
each period, you may print and deliver paper copies of the
scoresheet.
- It may be advisable to deliver a paper copy of
the scoresheet to each team's locker room immediately after each
period to help correct scoring
errors.
- When printing,
you will be given the option
of adding a Signature Pad at the
bottom of the scoresheet.
- If you check the appropriate box, signature blanks
with the names of the coaches, the
scorekeeper, and the officials will be printed for them to sign.
Overtimes 23. On RinkWriter®'s
Main
Menu, you will find the Overtime
Setup button
(Image 55). The Overtime
Setup
button is button is located on the Main Menu.
(Image 55)
(Image 56)
-
Enter the
number of minutes that are SCHEDULED for each
overtime...DO NOT enter the
number of overtime minutes that were actually played.
-
If several overtimes are
actually going to be played, update this window immediately before each
overtime period.
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Shootouts
24. On RinkWriter®'s
Main
Menu, you will find the Shootout button
(Image 57).
(Image 57)
(Image 58)
-
The Expired Time will be automatically entered for
you. It will indicate the end of the last
period as entered in the Length
of Periods/Overtime window.
-
Select the team
scoring the winning shootout goal.
-
Enter the total number of
shooters who participated for each team in the shootout.
-
Enter the number
of goals scored by each team during the shootout.
-
If you Do Not wish to credit
the winning goal to a specific player, select "No"
and the goal will appear on the scoresheet as a "00 Team
Goal".
-
If you wish to credit the
winning goal to a
specific player, select "Yes"
and the goal will appear on the scoresheet credited to the
player scoring the winning goal.
-
Announce and enter
the goal to the Game Log.
-
NOTE: Sometimes
shootouts are used only to determine which team will advance in
tournament play and the game's score will remain as a tie. In
these
situations, do not enter any shootout data.
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Power Play
Calculator
25. On RinkWriter®'s
Main
Menu, you will find the Power Plays
button
(Image 57).
(Image 59)
(Image 60)
-
All entries in the "Penalties
and Power Plays" window are automatically
calculated throughout the game...even if you never visit
this window.
-
The data shown on this window includes:
-
The number of penalties on each team
-
The number of minutes that each team has
been penalized
-
The number of power plays attempts each team
has had
-
The number of minutes and seconds
that each team has been on the power play.
-
The number of power play goals scored
by each team
-
The number of empty net goals each
team has scored
-
The Power Play Calculator runs
automatically.
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Game Log
26. On RinkWriter®'s
Main
Menu, you will find the Game Log
button
(Image 61).
(Image
61)
The Game
Log button
will open the "Game
Log" window.
- Changes can be typed
directly into the Game Log.
- Locate the appropriate cell
or cells in the Game Log that
you wish to edit.
- Each player's number must
have two digits. Single digit numbers such as 3 must by
03.
- There must be a single
space between a player's number and the player's first name.
- Changes cannot be made
after you begin a new game and have cleared the previous game.
- It is possible to recreate
a game scoresheet by reentering the entire game.
- Officials should report any
scoring changes at the end of each period and/or immediately
after the end of the game.
- Penalties must conform to
the formats as shown below.
- Note: All penalties
and goals are entered with the correct formats when originally
entered by clicking the appropriate buttons.
- The correct formats are
required for the operation of various calculators.
- It is possible to have multiple
folders/games on your desktop at the same time.
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Game Log
Penalty Formats
-
Changes can be typed directly into the Game
Log.
-
Goals and penalties that are entered into the Game
Log using the Goal and Penalty
buttons are automatically formatted correctly.
-
- NOTE:
The following formats must be
used when
manually entering penalties or making changes in the Game
Log.
The software should detect any errors and offer suggestions when typing into the Game Log.
A window (see Figure 61) should appear if you make an error.
-
Enlarge and view an image of the Penalty
"Type" Formatting Error window by clicking on Image
62.
Click on the "Back Arrow" to return to this window.
Hopefully, you never encounter this window.
(Figure 62)
-
This window will appear if you have made an
error when manually typing a penalty into the Game
Log.
-
This window will appear on top of the Game
Log and will go away after you have made the correction.
- Two minute minors must end
with a (2)
- Two minute minors followed
by an additional penalty must end with this format: (2+10), (2+GMC), (2+GEJ), (2+GDQ).
- Five minute majors must end
with a (5)
- Five minute majors followed
by an additional penalty must end with this format: (5+10), (5+GMC), (5+GEJ), (5+GDQ).
- A 10 Minute Misconduct only must end
with this format:
(0+10)
- A Game Ejection only must
end with this format: (0+GEJ)
- A Game Misconduct only must
end with this format: (0+GMC)
- A Game Disqualification only
must end with this format: (0+GDQ)
- Any of these two part penalties can be
entered on two separate lines, but there must
be a parenthesis and the first digit inside of the parenthesis must be a 0, 2, or 5
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