|
Pre-Game
Entries/Instructions
Set up
your computer and printer at the scorer's table.
Make all
electrical connections and "Start" or "Boot"
your computer. Depending on your local situation, you may also
choose to establish an Internet connection. This is an optional
feature with RinkWriter®.
"Open" RinkWriter®
from your
"Start>Programs>RinkWriter" menu, or by double clicking on
the RW
Icon on your desktop...if one has been provided.

(Image 1)
Return
to Top
(Image 2)
Return
to Top
1. On RinkWriter®'s
Main
Menu, you will find a Select Teams button
(Image 3).
(Image 3)
(Image 4)
-
You will need
to select
the Gender, Age,
and Level
for the teams participating in your game. The
options you select will always remain as the default until they
are changed.
-
Choose the Visiting Team
and the Home
Team.
-
You may add teams to the
list of available teams.
-
When beginning a new game you
will be asked if you want to Clear
the Previous Game.
-
Always Return
to the Main Menu (Image 5) after completing desired tasks.
(Image 5)
Return
to Top
2. On RinkWriter®'s
Main
Menu, you will find an Enter/Edit Rosters button
(Image 6).
(Image 6)
-
Clicking on the
Enter/Edit Rosters button, will
open the
"Rosters" window.
-
Enlarge and view an image of the "Rosters"
window by clicking on the
thumbnail below (Image 7). Click on the
"Back Arrow" to return to this window.
(Image 7)
-
Within this window you will find
existing rosters and you may enter
new rosters.
-
The team
rosters are automatically retrieved for the participating teams.
-
If a team's
roster has not been entered and saved, you must enter (type) it
sometime before your game. You league or association may
also make it possible for you to download
rosters from a web site.
-
Rosters may be
entered and saved...hours, days, or months before the game.
-
Thousands of
team rosters may be saved.
-
Instructions
for entering rosters are provided within the "Rosters"
window.
-
You may edit rosters
within this window You will
be able to change/correct spellings, numbers, or player
positions.
-
Rosters may be transferred from one computer to another.
Locate the roster files within the app.path RW02
folder.
This folder can be found inside of the RinkWriter®
folder that has been installed on your computer.
-
You may copy any
files from the original computer and paste them into another
computer. The roster files may be distributed to other
computers. Rosters may transferred by using a CD, a flash drive,
an e-mail attachment... or
even by downloading
them from the Internet.
Return
to Top
3. On RinkWriter®'s
Main
Menu, you will find several "Printout"
buttons
(Image 8).
(Image 8)
-
In preparation for contacting coaches
for their starting lineups you may prefer to print the Pregame Rosters
before arriving at rink-side. This is especially helpful when working at a tournament
and you have consecutive games at the same rink.
-
This printout
contains the actual rosters as they have already been entered in
your computer.
-
Use the paper Pregame Rosters
printout for obtaining roster changes from the coach.
-
Use this paper
printout when contacting team representatives (coaches) to obtain the
Starting Lineups, Alternates, and the
Scratches.
-
Note: The "Grade
Level" is available, when working with high school and
collegiate games. It is hidden and not available for all other levels
of hockey.
-
The Pregame Roster
can be used when obtaining the correct pronunciations of each
player's name. Make phonetic notes on the printout.
-
This printout is helpful because it shows
the rosters exactly as they are currently entered in your
computer.
Return
to Top
4. On RinkWriter®'s
Main
Menu, you will find a Enter Starting Lineups
button
(Image 9).
(Image 9)
-
Clicking
on the Enter Starting Lineups
button will open the "Starting
Lineups" window.
-
Enlarge and view an image of the "Starting
Lineups"
window by clicking on Image 10. Click on the
"Back Arrow" to return to this window.
(Image 10)
-
Enter your starters and
alternates (according to the way they are marked on the Pre-Game Rosters).
FIRST, select the
starting goaltender, then the starting defensemen, and the starting
forwards for each team. The "Starters"
must be selected in the order as shown in
the window.
-
One player must be designated
as a goaltender.
-
Besides the starters, select all of
the other players who are actually participating in the game as
"Alternates".
They will automatically appear in numerical order.
Only the players selected as starters or alternates will make up
the official game roster. If a player is not participating
in the game, they are not selected as a starter or alternate.
-
Use the "Pre-game
Rosters" printout to gather this information
from each
team.
-
Additional instructions are provided within the
Starting
Lineups window.
-
All entries are automatically
saved
Return
to Top
5. On RinkWriter®'s
Main
Menu, you will find a Coaches
button
(Image 11).
(Image 11)
(Image 12)
-
Choose the
head coach and the assistant coaches for each team.
-
You may add
names to the list.
-
The names of
the head coaches will appear on the game scoresheet.
-
The
names of all coaches will appear on the Game
Lineups.
-
All entries are automatically
saved
Return
to Top
6. On RinkWriter®'s
Main
Menu, you will find an Officials
button
(Image 13).
(Image 13)
(Image 14)
-
A list of
previously entered and saved officials will become available.
-
Choose the
Referees and Linesmen or Assistant Referees.
-
You may add
names to the list.
-
At some levels
of play, the officials may be entered by using their registration
number.
-
The names/numbers of
all of the officials will appear on the game scoresheet.
-
All entries are automatically
saved
Return
to Top
7. On RinkWriter®'s
Main
Menu, you will find a Game/Rink
Setup button
(Image 15).
(Image 15)
-
Clicking
on the Game/Rink
Setup button will open the "Rink
Setting" window.
-
Enlarge and view an image of the "Rink
Setting"
window by clicking on Image 16. Click on the
"Back Arrow" to return to this window.
(Image 16)
-
The game date
is automatically entered or updated when you visit the "Game/Rink
Setup" window.
-
Enter the name
of the arena or the specific sheet of ice.
-
Enter your
first and last name as the official
scorekeeper.
-
Select or
enter the lengths of the periods. You may click on 15
Min, 17 Min, 20 Min, or
Other. Select "Other" to manually
enter other period lengths for your game.
-
This is also where you will enter the scheduled
length of an overtime period.
Enter the scheduled length of an overtime period only after it has been determined that there will be
an overtime.
-
The the number of minutes in a
period is used by several built in calculators.
-
You may enter the Attendance
if known.
-
New Option:
You may now enter the Game Number
in place of the Attendance if it is
needed for your league or tournament.
-
All entries are automatically
saved
Return
to Top
8. On RinkWriter®'s
Main
Menu, you will find a Conference/League
button
(Image 17).
(Image 17)
-
Clicking
on the Conference/League
button will open the "Conference" window.
-
Enlarge and view an image of the "Conference"
window by clicking on Image 18. Click on the
"Back Arrow" to return to this window.
(Image 18)
-
Click on the name of the conference or
tournament to select it.
-
You may add
names to the list provided.
-
This
information will appear on the game scoresheet.
-
All entries are automatically
saved
Return
to Top
9. On RinkWriter®'s
Main
Menu, you will find an Opponents/Records
button
(Image 19).
(Image 19)
-
Clicking
on the Opponents/Records
button will open the "Opponents/Records" window.
-
Enlarge and view an image of the "Opponents/Records"
window by clicking on Image 20. Click on the
"Back Arrow" to return to this window.
(Image 20)
-
Enter the date
of the next game for each team if available.
-
Enter the site
(H or A) for the next game for each team if available.
-
Enter the name
of the next opponent for each team if available.
-
Enter the overall and conference "win/loss" records for each
team if available.
-
All of the information will appear on the optional
Pre-game Report and on
the official game scoresheet.
-
At the end of the end
of the game, update the win/loss records for both teams.
-
All entries are automatically
saved
Return
to Top
On RinkWriter®'s
Main
Menu, you will find several "Printout"
buttons
(Image 21).
(Image 21)
10. Print
the game Worksheet
prior
to each game.
-
Use this
printout for tabulating the number of "Shots
on Goal", "Quality
Chances", and "Face-Offs
Won" for each team.
-
Enter or update this information at the end of each period.
-
You may use this Game
Worksheet to gather the next opponents, the team records, and/or
the names of
coaches or officials.
Return
to Top
11. You may print
the game Lineups prior
to each game.
-
After completing the Pregame
Setup, the Lineups Printout provides the
game setting.
-
It may be used
as a tool for validating the game rosters.
-
You may provide this printout to
the media? ...or you may chose to upload it to the Internet as
soon as the the Pregame Entries have been entered. This report contains the names
of the coaches, officials, and scorekeeper. It includes
the names of the Starters and Alternates for both teams. It
also displays
the game time, rink information, and each teams' next opponent
and current records.
-
If you are uploading your game
Scoresheets to a web site, you
may also like to upload the game
Lineups to the Internet prior to the game.
This is an optional feature of RinkWriter®.
Return
to Top
12. On RinkWriter®'s
Main
Menu, you will find the Set Game Start Time
and Set
Game End Time buttons
(Image 22).
(Image 22)
-
Clicking
on Set Game Start Time
when the puck is dropped at the
beginning of the game will automatically enter the game's starting
time on the game scoresheet.
-
You may type
in the correct time if you forget or if you have made an error.
-
Clicking
on the Set
Game End Time at the end of the game will automatically
enter the end of game time on the scoresheet. You may type
in the correct time if you forget or if you have made an error.
Return
to Top
Public Address
Announcer Tools
13. On RinkWriter®'s
Main
Menu, you will find the Show
Starting Lineups and Show
Announcements buttons
(Image 23).
(Image 23)
(Image 24)
-
You may modify or enter a
pregame script or you may type in your own notes...including reminders about
upcoming events or special events during your game.
-
The script in this window is saved
until you delete or modify it. You can change it any time
before, during or after the game.
-
The script is yellow on a
black background. This makes it easy to read, even if the
arena lights have been turned off.
Return
to Top
14. On RinkWriter®'s
Main
Menu, you will find the Show
Starting Lineups button
(Image 23).
-
Clicking
on the Show
Starting Lineups button will open the Select
Game Starters/Alternates window.
-
Enlarge and view an image of the Select
Game Starters/Alternates window by clicking on Image
25. Click on the
"Back Arrow" to return to this window.
(Image 25)
-
This window is
designed specifically for introducing the starting lineups.
-
This window
will show the starting lineups for both teams.
-
It will show
the names of the coaches, the officials, and the records for
each team...if you have entered them as part of your pregame
setup.
-
It does not show each player's home town or previous team.
-
The names are on a contrasting
background. This makes it easy to read, even if the arena
lights have been turned off.
Return
to Top
During Each Period
During each period, Goals
and Penalties,
are the ONLY
entries that you will have to make. (However, with some
experience and access to the Internet, your current game scoresheets
can be uploaded to a web site at any time during the game.)
(Image 26)
Return
to Top
15. On RinkWriter®'s
Main
Menu, you will find the Goal
button
(Image 26 & 27).
(Image
27)
-
Clicking
on the Goal
button will open the "Goal
Scored" and
"Time
Calculator" windows.
-
Enlarge and view an image of the
Time Calculator window by clicking on Image
28. Click on the
"Back Arrow" to return to this window.
(Image 28)
-
FIRST, a
window for
calculating the "Expired
Time" will appear on
top the "Goal
Scored" window.
-
Enter
the time as seen on the scoreboard clock.
-
The calculator
will automatically display the "Expired
Time"
-
Always
complete this step first.
-
Click on the yellow "Calculate Time"
button to show the "Expired
Time". The software requires that your times
are accurate and in chronological order.
-
The
Time Calculator will disappear from in front of and the "Goal
Scored" window.
-
Enlarge and view an image of the "Goal
Scored" window by clicking on Image 29. Click on the
"Back Arrow" to return to this window.
(Image 29)
-
After you have calculated the
expired time, select the Team
that scored the goal. It is always
defaulted to the home team.
-
SECOND, determine if
it is a Power
Play Goal or a
Shorthanded Goal.
It is
automatically defaulted to be an Even
Strength Goal. You may also chose an Empty
Net Goal or Penalty Shot.
-
THIRD, obtain the
correct scoring information from the referee or appropriate game official.
-
FOURTH, in the
1st column, click on the
player who scored the goal.
-
FIFTH, in the 2nd and
3rd columns click on the
players receiving the first and second assists.
-
Click on the
Enter button.
-
A "Scoring"
window will appear showing the scoring summary.
The P.A. Announcer should use this window for announcing the goal.
It provides a means of verifying the accuracy of your entry.
-
Enlarge and view an image of the "Scoring" window by clicking on Image
30. Click on the
"Back Arrow" to return to this window.
(Image 30)
-
To make a correction, click on the
"Edit" button to
return to the "Goal
Scored" window where you can make
immediate corrections. Later, corrections can be made in the
"Game Log".
-
Click on the Enter button.
-
This
will transfer the scoring information directly to the Game
Log (Image 31).
-
Enlarge and view an image of the "Game
Log" window by clicking on Image 31. Click on the
"Back Arrow" to return to this window.
-
(Image 31)
-
If necessary, scoring
changes can be typed into the
Game Log
-
All entries are automatically
saved when you return from the Game Log.
Return
to Top
During each period, Goals
and Penalties,
are the ONLY
entries that you will have to make. (However, with some
experience and access to the Internet, your current game scoresheets
can be uploaded to a web site at any time during the game.)
16. On RinkWriter®'s
Main
Menu, you will find the Penalty
button
(Image 32).
(Image 32)
-
Clicking
on the Penalty
button will open the "Time
Calculator" and "Penalty" windows.
-
Enlarge and view an image of the
Time Calculator window by clicking on Image
33. Click on the
"Back Arrow" to return to this window.
(Image 33)
-
FIRST, a
window for
calculating the "Expired
Time" will appear on
top the "Penalty"
window.
-
Enter
the time as seen on the scoreboard clock.
-
The calculator
will automatically display the "Expired
Time"
-
Always
complete this step first.
-
Click on the yellow "Calculate Time"
button to show the "Expired
Time". The software requires that your times
are accurate and in chronological order.
-
The
Time Calculator will disappear from in front of and the "Penalty" window.
(Image 34)
-
SECOND,
select the Type of Penalty
being called by the game
official. The list of available penalties is listed for
you. Click on the appropriate penalty. In this
example, the penalty is for Interference.
-
THIRD,
click on the Name of the Team
that is being assessed the penalty. In this
example, the team committing the penalty is "Moose
River".
-
The default is set for a 2
minute minor penalty. You may choose one of the other available options.
-
Add 10
Minute Misconducts and/or other penalties such as a Game Misconduct or
Game
Disqualification by clicking on one or more of the available options.
-
FOURTH,
select the Penalized Player.
In this example, he penalized player is #8.
-
Click on
Enter.
(Image 35)
Enlarge and view an image of the "Penalty(s)
Assessed" window by clicking on Image 35. Click on the
"Back Arrow" to return to this window.
-
The P.A.
announcer should announce the penalty from this window. It
helps verify the accuracy of the entry. If
you need to make a correction, click on the "Edit"
button to go back to the "Penalty" window to make the correction.
-
If correct, you will click on the next
Enter button.
-
This
will enter the penalty into the "Game
Log" shown
in Image 36.
(Image 36)
-
Enlarge and view an image of the "Game
Log" window by clicking on Image
36. Click on the
"Back Arrow" to return to this window.
-
Changes
can be typed into the "Game
Log" if necessary.
-
All entries are automatically
saved in
the "Game
Log".
Return
to Top
17. On RinkWriter®'s
Main
Menu, you will find the Coincidental
Penalties
button
(Image 37).
(Image 37)
-
Clicking on
the Coincidental Penalties button
will open the "Time
Calculator" and "Penalty" windows.
It will also open an "Instructions"
window...for entering coincidental penalties.
-
Enlarge and view an image of the
Time Calculator window by clicking on Image
38. Click on the
"Back Arrow" to return to this window.
-
(Image 38)
-
A window for
calculating the "Expired
Time" will appear on
top the "Penalty"
window.
-
Enter
the time as seen on the scoreboard clock.
-
The calculator
will automatically display the "Expired
Time"
-
Always
complete this step first.
-
Click on the yellow "Calculate Time"
button to show the "Expired
Time". The software requires that your times
are accurate and in chronological order.
-
The
Time Calculator will disappear from in front of and the "Penalty" window.
-
The "Penalty"
window will now be open with additional instructions for entering coincidental penalties
(Image 39). Enlarge and view an image of the
Penalty window
with instructions by clicking on Image 39. Click on the
"Back Arrow" to return to this window.
-
(Image 39)
-
You will be instructed
to enter the penalty on the the visiting team
first.
-
Enter the
penalty on the visiting team first. (Unless both penalties are
on players from the same team)
-
Click on
Enter
to enter the first player's penalty.
-
Instructions
will tell you to enter the second penalty.
Simply click OK to make this happen.
-
Enter the second player's penalty.
-
Click on
the Enter button again to finish entering
both penalties. Enlarge and view an image of the
Penalty(s) Assessed window by clicking on Image
40. Click on the
"Back Arrow" to return to this window.
(Image 40)
-
The P.A.
announcer should announce both penalties from this window
to verify the accuracy of the entries.
-
Click on
the new Enter button to enter both penalties into
the "Game Log".
-
If both
penalties are on a player from the same team, you would have selected
the Multiple Penalties
button. Use
this method for entering a double minor. A double minor is
entered as two separate minor penalties.
-
All entries are automatically
saved in
the updated "Game
Log". Enlarge and view an image of the
updated "Game
Log" window by clicking on Image
41. Click on the
"Back Arrow" to return to this window.
(Image 41)
Return
to Top
18. On RinkWriter®'s
Main
Menu, you will find the 3 or
More Penalties
button
(Image 42).
(Image 42)
-
Clicking on
the 3
or More Penalties
button
will open the "Time
Calculator" and "Multiple
Penalties" windows.
-
Enlarge and view an image of the
Time Calculator window by clicking on Image
43. Click on the
"Back Arrow" to return to this window.
-
(Image 43)
-
A window for
calculating the "Expired
Time" will appear on
top the "Multiple
Penalties" window.
-
Enter
the time as seen on the scoreboard clock.
-
The calculator
will automatically display the "Expired
Time"
-
Always
complete this step first.
-
Click on the yellow "Calculate Time"
button to show the "Expired
Time". The software requires that your times
are accurate and in chronological order.
-
The
Time Calculator will disappear from in front of and the "Multiple
Penalties" window.
-
The "Multiple
Penalties" window will now
open. Enlarge and view an image of the "Multiple
Penalties" window
by clicking on Image 44. Click on the
"Back Arrow" to return to this window.
(Image 44)
-
When multiple penalties occur,
it is recommend that you make notes on
paper. Some
scorekeepers always feel more comfortable when making notes on
paper.
-
Each line in
this window will represent a single penalty on single
player. You may add 10 Minute Misconducts, Game
Misconducts and Game Disqualifications to each line.
-
Double minors should be entered as two separate penalties.
-
For each line, select the team...and then from the
drop-down list boxes, select the player, and each of
the assessed penalties.
-
You must
check the
"Select" box
located to the immediate left of each penalty you wish to enter.
-
The P.A. announcer should announce the penalties from this window.
If forgotten, they may be announced from the
Game Log.
-
Click on
the Enter Penalties
button to simultaneously enter all of the
penalties to the Game Log.
-
Enlarge and view an image of the
updated "Game
Log" window by clicking on Image
45. Click on the
"Back Arrow" to return to this window.
-
(Image 45)
-
All entries are automatically
saved in
the updated "Game
Log".
Return
to Top
19. On RinkWriter®'s
Main
Menu, you will find the Penalty
Shot
button
(Image 46).
(Image 46)
-
Clicking
on the Penalty
Shot button (Image 46) will open the "Time
Calculator" and "Penalty
Shot" windows.
-
Enlarge and view an image of the
Time Calculator window by clicking on Image
47. Click on the
"Back Arrow" to return to this window.
(Image 47)
-
A window for
calculating the "Expired
Time" will appear on
top the "Penalty
Shot" window.
-
Enter
the time as seen on the scoreboard clock.
-
The calculator
will automatically display the "Expired
Time"
-
Always
complete this step first.
-
Click on the yellow "Calculate Time"
button to show the "Expired
Time". The software requires that your times
are accurate and in chronological order.
-
The
Time Calculator will disappear from in front of and the "Penalty
Shot" window.
-
Enlarge and view an image of the
"Penalty Shot"
window
with instructions by clicking on Image 48. Click on the
"Back Arrow" to return to this window.
(Image 48)
-
After entering the time, select
the team
being awarded the penalty shot.
-
Choose "Yes"
or "No" as to
whether it was a successful penalty shot.
-
If "No",
an entry will be
automatically entered in the game log as an unsuccessful penalty
shot attempt. The time and the attempting team will be
shown on the Game Log.
-
If "Yes", you will
be asked to indicate which player scored the goal.
-
Select the
player scoring the goal and enter the penalty shot goal
into the game log.
Return
to Top
After Each Period
20. On RinkWriter®'s
Main
Menu, you will find the SOG/Saves
button
(Image 49).
(Image 49)
-
Clicking
on the SOG/Saves
button will open the "Shots
on Goal" window.
-
Enlarge and view an image of the "Shots
on Goal"
window by clicking on Image 50. Click on the
"Back Arrow" to return to this window.
(Image 50)
-
Use the information tallied on
the Game
Worksheet or the
number of shots and saves are being tallied by someone else.
-
The playing time is
automatically entered for each goaltender when you enter the
number of shots they faced during each period.
-
Immediately above each period, the number of goals scored during the
period is displayed.
-
If a team changes goaltenders
during a period, or if a goaltender has been
removed for a period of time, turn off the automatic time
calculator and manually enter the playing time for each
goaltender.
-
Verify who
the goaltenders are at the beginning each period to notice if
there are any goaltender changes.
-
A calculator will verify the accuracy of your
information and will notify you if your shots and saves do not
correspond to the number of goals scored.
-
Shots on an empty net are automatically entered into a special
cell in the "Shots
on Goal" window. These entries
are made when "Empty
Net Goals" are noted in the Goal
Scored window. Empty Net
Shots are counted as a team shots
but are not included in any goaltender's totals.
-
Select the winning
and losing goaltenders at
the end of the game. Select the appropriate buttons in the
right hand column.
-
If there is an overtime game,
remember to turn off the automatic time calculator and manually
enter the number of minutes played by each goaltender. All
overtimes are considered as an extension of the 3rd Period.
-
NOTE: If
there is a Shootout,
and the shots faced by the goaltenders during the shootout are
not included in their totals, then enter
the goalie data before the Shoot
Out.
Return
to Top
21. On RinkWriter®'s
Main
Menu, you will find the Quality
Chances/Faceoffs button
(Image 49).
(Image 51)
-
Clicking
on the Quality
Chances/Faceoffs button will open the "Quality
Chances and Face-offs" window.
-
Enlarge and view an image of the "Quality
Chances and Face-offs"window by clicking on Image
52. Click on the
"Back Arrow" to return to this window.
(Image 52)
-
Use
the information tallied on the Game
Worksheet or the
number of quality chances and face-offs being tallied by someone else.
-
Enter the number of Quality
Chances for each team.
-
A quality
scoring chance may or may not be a shot on goal and a shot on
goal may or may not be a quality chance. Quality scoring
chances are relative to the level of play.
-
Quality
Scoring Chances are not be clearly defined. A team may
have a 2-on-0 breakaway without getting a shot on goal. It
could be considered a quality scoring chance, however, not a shot on
goal or a save. An unblocked shot that hits the goal post and
deflects away is not a shot on goal, but may be a quality
scoring chance.
-
Quality
Scoring Chances may not be as clear-cut as shots on goal
or saves, but they may be a better indication of which team had more
opportunities to score goals.
-
Enter the number of Face-offs
Won by each team. A face-off is won by the team
gaining first possession. Considerations may be made for a
specific center winning the draw? Use
the information tallied on the Game
Worksheet.
-
-
HINT:
When you enter Quality Chances all defaults
are automatically set to the next period.
-
Return
to Top
Printing the Game
Scoresheet
22. On RinkWriter®'s
Main
Menu, you will find the Print
Scoresheet button
(Image 53).
(Image 53)
-
Clicking
on the Print
Scoresheet button will open the "Printing
Checklist" window.
-
Enlarge and view an image of the "Printing
Checklist" window by clicking on Image 54. Click on the
"Back Arrow" to return to this window.
(Image 54)
- This check list is provided
to help produce an accurate and complete scoresheet.
- For high school and collegiate games, you
will be given the option of indicating whether it is a Junior
Varsity
game or a Varsity game. It is defaulted to be a varsity game.
It is not available for any other levels of hockey
- You will be given the option to print a First
Period Summary, Second Period Summary, or
Game Final or Other.
- It is defaulted to be
the Game Final.
- It is advisable to deliver a paper copy of
the scoresheet to each team's locker room immediately after each
period. This may be a helpful for correcting scoring
errors or making scoring
changes.
- Scoring changes can be typed into
the Game Log.
- If you are uploading your game scoresheets
to the Internet, you may print a PDF file at the end of each
period and upload your scoresheets to a web site at the end of each period.
You may also print a scoresheet at any time during a period as "Other"
and upload it to a web site at any time during the game.
- After
each period, you may print paper copies and distribute them to
others, including the media.
- When printing,
you will be given the option
of adding a Signature Pad at the
bottom of the scoresheet. Click on
"Yes" or "No". It is defaulted to
"No".
- If you choose "Yes"
there will be signature blanks for the coaches, the
scorekeeper, and the officials to sign. Their
names will be printed on the scoresheet below the lines provided
for their signatures.
- With some experience and access to the
Internet, your current game scoresheets can be uploaded to a web
site at any time during the game.
Return
to Top
Overtimes 23. On RinkWriter®'s
Main
Menu, you will find the Overtime
Setup button
(Image 55). The Overtime
Setup
button is button is located at the
bottom of the Main Menu.
(Image 55)
(Image 56)
-
Enter the
number of minutes that are SCHEDULED for each
overtime...NOT the
number of overtime minutes actually played. This is
important for the time calculator.
-
If there is a second, third, or
more overtimes, update this window before each
overtime period.
Return
to Top
Shootouts
24. On RinkWriter®'s
Main
Menu, you will find the Shootout button
(Image 57).
(Image 57)
(Image 58)
-
FIRST,
the Expired Time will be automatically entered for
you...as the end of the last
period that you entered in the Length
of Periods window...found in the game setup window.
-
Select the team
scoring the winning shootout goal.
-
Enter the total number of
shooters who participated in the shootout.
-
Enter the number
of goals scored by each team during the shootout.
-
Do you wish to credit a
specific player with the winning goal?
-
If you select "No"
then the goal will appear on the scoresheet as a "00 Team
Goal".
-
If you select "Yes",
select the player from the winning team's list.
-
Announce and enter
the goal to the Game Log.
-
NOTE: Sometimes
shootouts may be used to determine which team will advance in
tournament play and the game score remains tied. In those
situations, do not enter any shootout data.
Return
to Top
Power Play
Calculator
25. On RinkWriter®'s
Main
Menu, you will find the Power Plays
button
(Image 57).
(Image 59)
(Image 60)
-
All entries in the "Penalties
and Power Plays" window are automatically
calculated throughout the game...even if you never visit
this window.
-
The data shown on this window includes:
-
The number of penalties on each team
-
The number of minutes that each team has
been penalized
-
The number of power plays attempts each team
has had
-
The number of minutes and seconds
that each team has been on the power play.
-
The number of power play goals scored
by each team
-
The number of empty net goals each
team has scored
-
The Power Play Calculator runs
automatically.
Return
to Top
Game Log
26. On RinkWriter®'s
Main
Menu, you will find the Game Log
button
(Image 61).
(Image
61)
Clicking on the Game
Log button
will open the "Game
Log" window.
- Changes can be typed
directly into the Game Log.
- Locate the appropriate cell
or cells in the Game Log for editing information or adding information.
- Each player's number must
have two digits. Single digit numbers such as 3 must by
03.
- There must be a single
space between a player's number and the player's first name.
- Changes cannot be made
after you begin a new game.
- It is possible to recreate
a game scoresheet by reentering an entire game.
- Officials should report any
scoring changes at the end of each period and/or immediately
after the end of the game.
- Penalties must conform to
the formats as shown below.
- Note: All penalties
and goals are entered with the correct formats when originally
entered by clicking the appropriate buttons.
- The correct formats are
required for the operation of various calculators.
Return
to Top
Game Log
Penalty Formats
-
Changes can be typed directly into the Game
Log.
-
Goals and penalties that are entered into the Game
Log through the Goal and Penalty
buttons are automatically formatted for the Power
Play Calculator to work correctly.
-
- NOTE:
The following formats must be followed when
manually entering penalties or making changes in the Game
Log.
The software should detect any errors and offer suggestions when typing into the Game Log.
A window (see Figure 61) should appear if you make an error.
-
Enlarge and view an image of the Penalty
"Type" Formatting Error window by clicking on Image
62.
Click on the "Back Arrow" to return to this window.
Hopefully, you never encounter it while using RinkWriter®.
(Figure 62)
-
This window will appear if you have made an
error when manually typing a penalty into the Game
Log.
-
This window will appear on top of the Game
Log and will go away after you have made the correction.
- Two minute minors must end
with a (2)
- Two minute minors followed
by an additional penalty must end with this format: (2+10), (2+GMC), (2+GEJ), (2+GDQ).
- Two minute minors must end
with a (5)
- Five minute majors followed
by an additional penalty must end with this format: (5+10), (5+GMC), (5+GEJ), (5+GDQ).
- A 10 Minute Misconduct only must end
with this format:
(0+10)
- A Game Ejection only must
end with this format: (0+GEJ)
- A Game Misconduct only must
end with this format: (0+GMC)
- A Game Disqualification only
must end with this format: (0+GDQ)
- Any of these two part penalties can be
entered on two separate lines, but there must
be a parenthesis and the first digit behind the first
parenthesis must be a 0, 2, or 5
Return
to Top
|