User Manual

  RinkWriter® Manual

These instructions are provided as an overview.  It will be easier to learn about RinkWriter® by actually using the software, but it is beneficial to become familiar with RinkWriter® before using it under game conditions.  
This "Show & Tell" presentation shows buttons which are not active and will not respond when being clicked on.  However, these instructions do contain some actual RinkWriter® images. 
Audio-Visual Instructions are available on YouTube.     Demonstration Software is available.
Pre-game Entries 
Select Teams Enter Coaches Length of Periods Game Start Time
Enter/Edit Rosters Enter Officials League/Conference Print Worksheet
Print Rosters Rink Setting Team Records Print Pre-Game Lineups
Starting Lineups Game Date Next Opponents Game Number
Announcer Tools
Announcements Starting Lineups
During Each Period
Goal Scored Coincidental Penalties

 Penalty Shots

Penalty 3 or more Penalties
After Each Period    
Enter Goalie Stats Face-offs Won Scoring Changes
Quality Chances Print Scoresheets?
End of the Game  
Overtime Setup Scoring Changes Quality Chances Printing Checklist
Shootout Procedure Enter Goalie Stats Face-offs Won Print Scoresheets
End of Game Time Shots on Empty Net Update Team Records
Miscellaneous
Penalty Formats Attendance Game Number
Scoring Changes Power Plays Signatures
Tournament Tips 
Tournament Tips
Printing PDF files
Free software Using a PDF file
Placing Scoresheets on a Web Site
Creating PDF Names Uploading Procedures

Pre-Game Entries

"Open" RinkWriter® 

  • You will be given the option to  Begin a New Game or to Continue Game.. (Image 1).  

(Image 1)

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  • The Main Menu will appear and it will be your home page throughout each game.

  (Image 2)

  • Click on this thumbnail (Image 2) of the Main Menu to ENLARGE  and view it.   Click on the "Back Arrow" to return to this window..

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1.  On RinkWriter®'s Main Menu, you will find a Select Teams button (Image 3).  

  (Image 3)

  • The Select Teams button (Image 3), will open the "Teams" window (Image 4).   Enlarge and view an image of the "Teams" window by clicking on the thumbnail (Figure 4) below.  Click on the "Back Arrow" to return to this window..

  (Image 4)

  • Within the "Teams" window you will be asked to select the two participating teams.

  • First, always select the Gender, Age, and Level before selecting the participating teams.  The options you select will remain as the default until they are changed.

  • Next, choose the Visiting Team and the Home Team. 

  • You may add teams to the list of available teams.

  • When beginning a new game you will be asked if you would like to Clear the Previous Game.

The Main Menu will always be you home page.   Always Return to the Main Menu (Image 5) after completing a task.  

  (Image 5)

  • Your entries are automatically saved.  

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2.  On RinkWriter®'s Main Menu, you will find the Enter/Edit Rosters button (Image 6).

  (Image 6)

  • The Enter/Edit Rosters button, will open the "Rosters" window.   

  • Enlarge and view an image of the "Rosters" window by clicking on the thumbnail below (Image 7).  Click on the "Back Arrow" to return to this window.

  (Image 7)

  • Within the "Rosters" window you will find existing rosters and you may also enter new rosters.

  • The team rosters are automatically retrieved for the two participating teams.

  • If a team's roster has not been entered and saved, you must enter (type) it sometime before your game.  You league or association may make it possible for you to download rosters from a web site.

  • Rosters may be entered and saved...hours, days, or months before the game.

  • Instructions for entering rosters are provided within the "Rosters" window.

  • Thousands of team rosters may be saved.

  • You may edit rosters within this window  You will be able to change/correct spellings, numbers, or player positions.

  • The roster files are located within the app.path RW02 folder.  Rosters may be transferred from one computer to another.  This folder can be found inside of the RinkWriter®  folder.

  • You may copy files from one computer and paste them into another computer by using a CD, a flash drive, an e-mail attachment... or even by downloading them from the Internet.

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3.  On RinkWriter®'s Main Menu, you will find several "Printout" buttons (Image 8).

  (Image 8)

  • The Print Pregame Rosters button will allow you to print paper copies of the rosters for both teams.

  • Click Here to view a sample Pregame Roster.

  • This printout contains the rosters as they are currently entered in your computer.

  • Use this paper printout for contacting team representatives to obtain the Starting Lineups, Alternates, and the Scratches.

  • The Pregame Roster can also be used when obtaining the correct pronunciations of each player's name.  Make phonetic notes on the printout.

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4.  On RinkWriter®'s Main Menu, you will find a Enter Starting Lineups button (Image 9).

  (Image 9)

  • The Enter Starting Lineups button will open the "Starting Lineups" window.

  • Enlarge and view an image of the "Starting Lineups" window by clicking on Image 10.  Click on the "Back Arrow" to return to this window.

  (Image 10)

  • Enter your starters and alternates (as designated by the coach on the Pre-Game Rosters).   

  • One player must be designated as a goaltender.

  • FIRST, select the starting goaltender, then the starting defensemen, and then the starting forwards for each team.  The "Starters" must be selected in the order as shown in the window.

  • Select all of the other players who are actually participating in the game as "Alternates".  They are automatically arranged in numerical order.  

  • Only the players selected as starters or alternates will make up the official game roster.  If a player is not participating in the game, do not select the player as a starter or an alternate.

  • Use the "Pre-game Rosters" printout to gather this information from each team.  

  • Additional instructions are provided within the Starting Lineups window.

  • All entries are automatically saved

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5.  On RinkWriter®'s Main Menu, you will find a Coaches button (Image 11).

  (Image 11)

  • The Coaches button will open the "Coaches" window.

  • Enlarge and view an image of the "Coaches" window by clicking on Image 12.  Click on the "Back Arrow" to return to this window.

  (Image 12)

  • Choose the head coach and the assistant coaches for each team.

  • You may add names to the list.

  • The names of the head coaches will appear on the game scoresheet.

  • The names of all coaches will appear on the Game Lineups.

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6.  On RinkWriter®'s Main Menu, you will find an Officials button (Image 13).

  (Image 13)

  • The Officials button will open the "Officials" window.

  • Enlarge and view an image of the "Officials" window by clicking on Image 14.  Click on the "Back Arrow" to return to this window.

  (Image 14)

  • A list of the previously entered and saved officials will appear.

  • Select the Referees and Linesmen or Assistant Referees.

  • You may add names to the list.

  • Officials may be designated according their registration numbers.

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7.  On RinkWriter®'s Main Menu, you will find a Game Setup button (Image 15).

  (Image 15)

  • The Game Setup button will open the "Rink Setting" window.

  • Enlarge and view an image of the "Rink Setting" window by clicking on Image 16.  Click on the "Back Arrow" to return to this window.

  (Image 16)

  • The game date is automatically entered when you visit the "Game Setup" window.

  • Enter the name of the arena.

  • Enter your first and last name as the official scorekeeper.

  • Select or enter the lengths of the periods.  You may click on 15 Min, 17 Min, 20 Min, or Other.   Select "Other" to manually enter any other period lengths.  

  • This is where you will enter the length of a scheduled overtime period.  Enter the scheduled length of an overtime period only after it has been determined that there will be an overtime.

  • The the number of minutes in each period is used by several software calculators.

  • You may also enter the Attendance or Game Number.

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8.  On RinkWriter®'s Main Menu, you will find a Conference/League button (Image 17).

  (Image 17)

  • The Conference/League button will open the "Conference" window.

  • Enlarge and view an image of the "Conference" window by clicking on Image 18.  Click on the "Back Arrow" to return to this window.

(Image 18)

  • Click on the name of the conference or tournament to select it.

  • You may add names to the list provided.

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9.  On RinkWriter®'s Main Menu, you will find an Opponents/Records button (Image 19).

  (Image 19)

  • The Opponents/Records button will open the "Opponents/Records" window.

  • Enlarge and view an image of the "Opponents/Records" window by clicking on Image 20.  Click on the "Back Arrow" to return to this window.

  (Image 20)

  • Enter the name of the next opponent for each team if available.

  • Enter the date of the next game for each team if available.

  • Enter the site (H or A) for the next game for each team if available.

  • Enter the overall and conference "win/loss" records for each team if available.

  • All of the information will appear on the optional Pre-game Report and on the official game scoresheet.

  • At the end of the end of the game, update the win/loss records for both teams.

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On RinkWriter®'s Main Menu, you will find several "Printout" buttons (Image 21).

  (Image 21)

10.  You may print a game Worksheet prior to each game.

  • Use this printout for tabulating the number of "Shots on Goal", "Quality Chances", and "Face-Offs Won" for each team.

  • Enter or update this information at the end of each period.

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11.   You may print the game's Starting Lineups prior to each game.

  • After completing the Pregame Setup, the Starting Lineups printout provides the game setting.

  • You may provide this printout to the media? ...or you may chose to upload it to the Internet as soon as the the Pregame Entries have been entered.  

  • This report contains the names of the coaches, officials, and scorekeeper.  It includes the names of the Starters and Alternates for both teams.  It also displays the game time, rink information, and each teams' next opponent and current records.

  • If you are uploading your game Scoresheets to a web site, you may also like to upload the game's Starting Lineups prior to the game. 

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12.  On RinkWriter®'s Main Menu, you will find the Set Game Start Time and Set Game End Time buttons (Image 22).

  (Image 22)

  • Click on the Set Game Start Time button when the puck is dropped at the beginning of the game to automatically enter the time when the game begins.

  • You may type in the correct time if you forget.

  • Click on the Set Game End Time at the end of the game to automatically enter when the game ends.  You may type in the correct time if you forget.

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Public Address Announcer Tools

13. On RinkWriter®'s Main Menu, you will find the Show Starting Lineups button 

(Image 23).

  • The Show Starting Lineups button will open the Starting Lineups window.

  • Enlarge and view an image of the Starting Lineups window by clicking on Image 25.  Click on the "Back Arrow" to return to this window.

  (Image 24)

  • This window is designed specifically for introducing the starting lineups.

  • It will also show the names of the coaches, the officials, and the records for each team...if you have entered them as part of your pregame setup.

  • The names are on a yellow-on-black background making it easy to read, even if the arena lights have been turned off.

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14. On RinkWriter®'s Main Menu, you will find the Show Announcements buttons (Image 23).

  (Image 23)

  • The Show Announcements button will open a window for typing in some announcements.

  • Enlarge and view an image of the text window by clicking on Image 24.  Click on the "Back Arrow" to return to this window.

  (Image 25)

  • You may enter a pregame script, notes, upcoming events or special events during your game.

  • The script is saved until you delete or modify it.

  • The yellow-on-black background makes it easy to read... even if the arena lights have been turned off.

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During Each Period

During each period, the ONLY entries that you will make are Goals and Penalties.

  (Image 26)

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15. On RinkWriter®'s Main Menu, you will find the Goal button (Image 26 & 27).

  (Image 27)

  • The Goal button will open the "Time Calculator" window in front of the "Goal Scored" window.

  • Enlarge and view an image of the Time Calculator window by clicking on Image 28.  Click on the "Back Arrow" to return to this window.

  (Image 28)

  • Always enter the time FIRST... using the Time Calculator.

  • Enter the time as seen on the scoreboard clock.

  • Click on the yellow "Calculate Time" button to display the "Expired Time".  The software requires that your times are accurate and in chronological order.  

  • The Time Calculator will disappear from in front of and the "Goal Scored" window.

  • Enlarge and view an image of the "Goal Scored" window by clicking on Image 29.  Click on the "Back Arrow" to return to this window.

  (Image 29)

  • After you have entered the expired time, select the Team that scored the goal.

  • SECOND, it is automatically defaulted to be an Even Strength Goal.  If it is a Power Play Goal, a Shorthanded Goal or an Empty Net Goal, select the appropriate option.

  • THIRD, obtain the correct scoring information from the referee or the appropriate game official.

  • FOURTH, in the 1st column, click on the player who scored the goal.

  • FIFTH, click on the players being credited with assists in the 2nd and 3rd columns.

  • Click on the Enter button.

  • A "Scoring" window will appear showing the scoring summary.  The P.A. announcer should use this window for announcing the goal.  This also provides a means of verifying the accuracy of your entry.

  • Enlarge and view an image of the "Scoring" window by clicking on Image 30.  Click on the "Back Arrow" to return to this window.

  (Image 30)

  • To correct an error, click on the "Edit" button to return to the "Goal Scored" window where you can make an immediate correction.  Later, corrections can be made in the "Game Log".

  • Click on the Enter button.

  • The scoring information will be transferred the Game Log (Image 31).

  • Enlarge and view an image of the "Game Log" window by clicking on Image 31.  Click on the "Back Arrow" to return to this window.

  •   (Image 31)

  • If necessary, scoring changes can be typed into the Game Log.

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During each period, the ONLY entries that you will make are Goals and Penalties.

16.  On RinkWriter®'s Main Menu, you will find the Penalty button (Image 32).

  (Image 32)

  • The Penalty button will open the "Time Calculator" window in front of the "Penalties" window.

  • Enlarge and view an image of the Time Calculator window by clicking on Image 33.  Click on the "Back Arrow" to return to this window.

  (Image 33)

  • Always enter the time FIRST... using the Time Calculator.

  • Enter the time as seen on the scoreboard clock.

  • Click on the yellow "Calculate Time" button to display the "Expired Time".  The software requires that your times are accurate and in chronological order.

  • The Time Calculator will disappear from in front of and the "Penalties" window.

  • Enlarge and view an image of the "Penalties" window by clicking on Image 34.  Click on the "Back Arrow" to return to this window.

  (Image 34)

  • SECOND, select the Type of Penalty being called by the game official.  The list of available penalties is listed for you.  Click on the appropriate penalty.  In this example, the penalty is for Interference.

  • THIRD, click on the Name of the Team that is being assessed the penalty.  In this example, the team committing the penalty is "Moose River".

  • The default is set for 2 minute minor penalties.  You may choose one of the other available options.

  • Add 10 Minute Misconducts and/or other penalties such as a Game Misconduct or Game Disqualification by clicking on one or more of the available options.

  • FOURTH, select the Penalized Player.  In this example, he penalized player is #8.

  • Click on Enter to display the Penalty(s) Assessed window.

  (Image 35)

Enlarge and view an image of the "Penalty(s) Assessed" window by clicking on Image 35.  Click on the "Back Arrow" to return to this window.

  • The P.A. announcer should announce penalties from this window.  It helps to verify the accuracy of the entry.   If you need to make a correction, click on the "Edit" button to go back to the "Penalty" window to make the correction.

  • If correct, click on the Enter button.

  • This will enter the penalty into the "Game Log" shown in Image 36.

  (Image 36)

  • Enlarge and view an image of the "Game Log" window by clicking on Image 36.  Click on the "Back Arrow" to return to this window.

  • Changes can be typed into the "Game Log" if necessary.

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17.  On RinkWriter®'s Main Menu, you will find the Coincidental Penalties button (Image 37).

  (Image 37)

  • The Coincidental Penalties button will open the "Time Calculator" window in front of the "Penalties" window.  It will also display some "Instructions" for entering coincidental penalties.

  • Enlarge and view an image of the Time Calculator window by clicking on Image 38.  Click on the "Back Arrow" to return to this window.

  (Image 38)

  • Always enter the time FIRST... using the Time Calculator.

  • Enter the time as seen on the scoreboard clock.

  • Click on the yellow "Calculate Time" button to display the "Expired Time".  The software requires that your times are accurate and in chronological order.  

  • The Time Calculator will disappear from in front of and the "Penalties" window.

  • The "Penalties" window will now be open with instructions for entering coincidental penalties (Image 39).  Enlarge and view an image of the Penalty window with instructions by clicking on Image 39.  Click on the "Back Arrow" to return to this window.

  •   (Image 39)

  •  You will be instructed to enter the penalty on the the visiting team first.

  • Enter the penalty on the visiting team first. (Unless both penalties are on players from the same team)

  • Click on Enter button to enter the first player's penalty.

  • Instructions will tell you to enter the second penalty.  Simply click OK to make this happen.

  • Enter the second player's penalty.

  • Click on the Enter button again to finish entering both penalties.  Enlarge and view an image of the Penalty(s) Assessed window by clicking on Image 40.  Click on the "Back Arrow" to return to this window.

  (Image 40)

  • The P.A. announcer should announce both penalties from this window to verify the accuracy of the entries.

  • Click on the new Enter button to enter both penalties into the "Game Log".

  • If both penalties are on a player from the same team, you would have selected the Multiple Penalties button.  Use this method for entering a double minor.  A double minor is entered as two separate minor penalties.

  • All entries are automatically saved in the updated "Game Log".  Enlarge and view an image of the updated "Game Log" window by clicking on Image 41.  Click on the "Back Arrow" to return to this window.

  (Image 41)

  • Changes can be typed into the "Game Log" if necessary.

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18.  On RinkWriter®'s Main Menu, you will find the 3 or More Penalties button (Image 42).

  • Use this if more than two players are being penalized.  However, this window could be used for the entry of any single penalty (not recommended).

  (Image 42)

  • The 3 or More Penalties button will open the "Time Calculator" in front of the "Multiple Penalties" window.

  • Enlarge and view an image of the Time Calculator window by clicking on Image 43.  Click on the "Back Arrow" to return to this window.

  •   (Image 43)

  • A window for calculating the "Expired Time" will appear on top the "Multiple Penalties" window.

  • Enter the time as seen on the scoreboard clock.

  • The calculator will automatically display the "Expired Time"

  • Always complete this step first.

  • Click on the yellow "Calculate Time" button to show the "Expired Time".  The software requires that your times are accurate and in chronological order.  

  • The Time Calculator will disappear from in front of and the "Multiple Penalties" window.

  • The "Multiple Penalties" window will now open.  Enlarge and view an image of the "Multiple Penalties" window by clicking on Image 44.  Click on the "Back Arrow" to return to this window.

  (Image 44)

  • When multiple penalties occur, it is recommend that you always take notes on paper as the referee gives you the information.  Some scorekeepers feel more comfortable when taking notes on paper for all entries.

  • Each line in this window represent a single penalty on single player.  You may add 10 Minute Misconducts, Game Misconducts and Game Disqualifications to each line.

  • Double minors should be entered as two separate minor penalties.

  • For each line, select the team...and then from the drop-down list boxes, select the player, and the assessed penalty.

  • You must check the "Select" box located to the immediate left of each penalty you wish to enter.

  • The P.A. announcer should announce the penalties from this window.  If forgotten, they may be announced from the Game Log.

  • Click on the Enter Penalties button to enter all of the penalties to the Game Log.

  •  Enlarge and view an image of the updated "Game Log" window by clicking on Image 45.  Click on the "Back Arrow" to return to this window.

  •   (Image 45)

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19.  On RinkWriter®'s Main Menu, you will find the Penalty Shot button (Image 46).

  (Image 46)

  • The Penalty Shot button will open the "Time Calculator" window in front of the "Penalty Shot" window.

  • Enlarge and view an image of the Time Calculator window by clicking on Image 47.  Click on the "Back Arrow" to return to this window.

  (Image 47)

  • A window for calculating the "Expired Time" will appear on top the "Penalty Shot" window.

  • Enter the time as seen on the scoreboard clock.

  • The calculator will automatically display the "Expired Time"

  • Always complete this step first.

  • Click on the yellow "Calculate Time" button to show the "Expired Time".  The software requires that your times are accurate and in chronological order.  

  • The Time Calculator will disappear from in front of and the "Penalty Shot" window.

  • Enlarge and view an image of the "Penalty Shot" window by clicking on Image 48.  Click on the "Back Arrow" to return to this window.

  (Image 48)

  • After entering the time, select the team being awarded the penalty shot.

  • Choose "Yes" or "No" to indicate if the penalty shot was successful.

  • If "No", an entry will be automatically entered into the game log showing an unsuccessful penalty shot attempt.  The time and the attempting team will be shown on the Game Log.

  • If "Yes", you will be asked to indicate which player scored the goal.

  • Select the player scoring the goal and enter the penalty shot goal into the game log.

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After Each Period

20.  On RinkWriter®'s Main Menu, you will find the SOG/Saves button (Image 49).

  (Image 49)

  • The SOG/Saves button will open the "Shots on Goal" window.

  • Enlarge and view an image of the "Shots on Goal" window by clicking on Image 50.  Click on the "Back Arrow" to return to this window.

  (Image 50)

  • Use the information you tallied on the Game Worksheet ...or the number of shots and saves are being tallied by someone else.

  • The playing time is automatically entered for each goaltender when you enter the number of shots they faced during each period.

  • The number of goals scored during each period is displayed immediately above each period.

  • If a team changes goaltenders during a period, or if a goaltender has been removed for a period of time, turn off the automatic time calculator and manually enter the playing time for each goaltender.

  • Verify who the goaltenders are at the beginning each period to notice if there are any goaltender changes.

  • A calculator will verify the accuracy of your information and will notify you if your shots and saves do not correspond to the number of goals scored.

  • Shots on an empty net are automatically entered into a special cell in the "Shots on Goal" window.  These entries are made when "Empty Net Goals" are noted in the Game Log.  Empty Net Shots are counted as a team shots but are not included in a goaltender's totals.  

  • Select the winning and losing goaltenders at the end of the game.  Select the appropriate buttons in the right hand column.

  •  All overtimes are considered as an extension of the 3rd Period.  If there is an overtime game, the time calculator should automatically enter the number of minutes played by each goaltender. 

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21.  On RinkWriter®'s Main Menu, you will find the Quality Chances/Faceoffs button (Image 49).

  (Image 51)

  • The Quality Chances/Faceoffs button will open the "Quality Chances and Face-offs" window.

  • Enlarge and view an image of the "Quality Chances and Face-offs"window by clicking on Image 52.  Click on the "Back Arrow" to return to this window.

  (Image 52)

  • Use the information tallied on the Game Worksheet or the number of quality chances and face-offs being tallied by someone else.

  • Enter the number of Quality Chances for each team.

  • A quality scoring chance may or may not be a shot on goal and a shot on goal may or may not be a quality chance.  Quality scoring chances may be relative to the level of play.

  • Quality Scoring Chances are not be clearly defined.  A team may have a 2-on-0 breakaway without getting a shot on goal.  It could be considered a quality scoring chance, however, not a shot on goal or a save.  An unblocked shot that hits the goal post and deflects away is not a shot on goal, but may be a quality scoring chance.

  • Quality Scoring Chances may not be as well defined as shots on goal or saves, but they may be a better indication of which team had more opportunities to score a goal.


  • When you enter Quality Chances all defaults are automatically set to the next period.


  • Enter the number of Face-offs Won by each team.  The team gaining first team possession of the puck after a face off is usually considered to be the team winning the face-off..  Separate considerations may be made for a specific center winning the draw?  Use the information tallied on the Game Worksheet.

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Printing the Game Scoresheet

22.  On RinkWriter®'s Main Menu, you will find the Print Scoresheet button (Image 53).

  (Image 53)

  • The Print Scoresheet button will open a "Printing Checklist" window.

  • Enlarge and view an image of the "Printing Checklist" window by clicking on Image 54.  Click on the "Back Arrow" to return to this window.

  (Image 54)

  • You will be given the option to print a First Period Summary, Second Period Summary, Game Final or Other.
  • The defaulted is set to be the Game Final.
  • For high school and collegiate games (only), you will be given the option of choosing Junior Varsity or Varsity.  It is defaulted is set to be a varsity game.
  • If you are uploading your game scoresheets to the Internet, you may print a PDF file at the end of each period and upload your scoresheets to a web site at the end of each period.  
  • You may print a scoresheet at any time during a period as "Other" and upload it to a web site at any time during the game.
  • After each period, you may print and deliver paper copies of the scoresheet.
  • It may be advisable to deliver a paper copy of the scoresheet to each team's locker room immediately after each period to help correct scoring errors.
  • When printing, you will be given the option of adding a Signature Pad at the bottom of the scoresheet.
  • If you check the appropriate box, signature blanks with the names of the coaches, the scorekeeper, and the officials will be printed for them to sign.

Overtimes

23.  On RinkWriter®'s Main Menu, you will find the Overtime Setup button (Image 55).  The Overtime Setup button is button is located on the Main Menu.

  (Image 55)

  • The Overtime Setup button will open the "Length of Periods" window.  Enlarge and view an image of the "Length of Periods" window by clicking on Image 56.  Click on the "Back Arrow" to return to this window.

  (Image 56)

  • Enter the number of minutes that are SCHEDULED for each overtime...DO NOT enter the number of overtime minutes that were actually played.  

  • If several overtimes are actually going to be played, update this window immediately before each overtime period.

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Shootouts

24.  On RinkWriter®'s Main Menu, you will find the Shootout button (Image 57). 

  (Image 57)

  • The Shootout button will open the "Shootout" window.  Enlarge and view an image of the "Shootout" window by clicking on Image 58.  Click on the "Back Arrow" to return to this window.

  (Image 58)

  • The Expired Time will be automatically entered for you.  It will indicate the end of the last period as entered in the Length of Periods/Overtime window. 

  • Select the team scoring the winning shootout goal.

  • Enter the total number of shooters who participated for each team in the shootout.

  • Enter the number of goals scored by each team during the shootout.

  • If you Do Not wish to credit the winning goal to a specific player, select "No" and the goal will appear on the scoresheet as a "00 Team Goal".

  • If you wish to credit the winning goal to a specific player, select "Yes" and the goal will appear on the scoresheet credited to the player scoring the winning goal.

  • Announce and enter the goal to the Game Log.

  • NOTE:  Sometimes shootouts are used only to determine which team will advance in tournament play and the game's score will remain as a tie.  In these situations, do not enter any shootout data.  

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Power Play Calculator

25.  On RinkWriter®'s Main Menu, you will find the Power Plays button (Image 57). 

  (Image 59)

  • The Power Plays button will open the "Penalties and Power Plays" window.  Enlarge and view an image of the "Shootout" window by clicking on Image 58.  Click on the "Back Arrow" to return to this window.

  (Image 60)

  • All entries in the "Penalties and Power Plays" window are automatically calculated throughout the game...even if you never visit this window.

  • The data shown on this window includes:

    • The number of penalties on each team

    • The number of minutes that each team has been penalized

    • The number of power plays attempts each team has had

    • The number of minutes and seconds that each team has been on the power play.

    • The number of power play goals scored by each team

    • The number of empty net goals each team has scored

  • The Power Play Calculator runs automatically.

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Game Log

26.  On RinkWriter®'s Main Menu, you will find the Game Log button (Image 61).

 (Image 61)

The Game Log button will open the "Game Log" window.  

  • Changes can be typed directly into the Game Log.
  • Locate the appropriate cell or cells in the Game Log that you wish to edit.
  • Each player's number must have two digits.  Single digit numbers such as 3 must by 03.
  • There must be a single space between a player's number and the player's first name.
  • Changes cannot be made after you begin a new game and have cleared the previous game.
  • It is possible to recreate a game scoresheet by reentering the entire game.
  • Officials should report any scoring changes at the end of each period and/or immediately after the end of the game. 
  • Penalties must conform to the formats as shown below.
  • Note:  All penalties and goals are entered with the correct formats when originally entered by clicking the appropriate buttons.
  • The correct formats are required for the operation of various calculators.
  • It is possible to have multiple folders/games on your desktop at the same time.  

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Game Log Penalty Formats 

  • Changes can be typed directly into the Game Log.  

  • Goals and penalties that are entered into the Game Log using the Goal and Penalty buttons are automatically formatted correctly.  


  • NOTE:  The following formats must be used when manually entering penalties or making changes in the Game Log.  The software should detect any errors and offer suggestions when typing into the Game Log.  A window (see Figure 61)  should appear if you make an error.

  • Enlarge and view an image of the Penalty "Type" Formatting Error window by clicking on Image 62.  Click on the "Back Arrow" to return to this window.  Hopefully, you never encounter this window.

      (Figure 62)

  • This window will appear if you have made an error when manually typing a penalty into the Game Log.

  • This window will appear on top of the Game Log and will go away after you have made the correction.

  • Two minute minors must end with a (2)
  • Two minute minors followed by an additional penalty must end with this format:  (2+10), (2+GMC), (2+GEJ), (2+GDQ).
  • Five minute majors must end with a (5)
  • Five minute majors followed by an additional penalty must end with this format:  (5+10), (5+GMC), (5+GEJ), (5+GDQ).
  • A 10 Minute Misconduct only must end with this format:  (0+10)
  • A Game Ejection only must end with this format:  (0+GEJ)
  • A Game Misconduct only must end with this format:  (0+GMC)
  • A Game Disqualification only must end with this format:  (0+GDQ)
  • Any of these two part penalties can be entered on two separate lines, but there must be a parenthesis and the first digit inside of the parenthesis must be a 0, 2, or 5

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